Post by ☆ Leon ☆ on Oct 15, 2008 13:30:33 GMT -5
Warrior/Swordsman -
lvl: All - Crazed Assault: Hits the opponent with the shield while dashing. Knocks the target over and begins to slam his/her shield and the butt of the sword into the opponents face. About 20 hits.
lvl: 50 - Quick Slash: The user focuses his/her energy into their blade. The blade then becomes extremely sharp and thusly decreases wind resistance and increases its damage output greatly. The user then is able to unleash a series of very quick and strong attacks. About 10 cuts.
lvl: 100 - Omega Assault: The user focuses all his/her power and skill into their blade and shield. The user than rushes at their opponent and cannot be stopped by normal means. The user than unleashes a fury of devastating, bone breaking attacks. About 35 hits.
Monk/Fighter/Berserker -
lvl: All - Brute force: He/she uses his/her energy to cast beserk 3 times on themselves. Then they launch into a frenzy, losing control of their think capabilities. This attack and beserk magic only lasts for two minutes though.
lvl: 50 - Focus Punch: The user channels his/her energy into their fist and unleashes a powerful punch that sends their built up energy into the opponent. The energy quickly emits a shock-wave effect within the opponents body leaving the opponent paralyzed and badly hurt from the initial punch.
lvl: 100 - Omega Body: The user channels his/her energy throughout their entire body which makes them invincible for the duration of the skill. The user than rushes the opponent and unleashes a fury of attacks sending waves of energy throughout the opponents body, leaving sever bruising all over and can even damage organs. The energy can even travel through armor. About 5 hits.
Knight -
lvl: All - Aerial Combo: The user swings his/her sword upward with great force sending the opponent flying straight up in the air. The user than jumps up to meet the opponent in mid-air and unleashes five devastating attacks, the final one resulting in sending the opponent crashing back down into the ground.
lvl: 50 - Knight's Shield: The user uses his/her energy and a massive shield arises from the ground, encasing him/her/others. This shield is almost impenatrable, but only lasts for 10 minutes.
lvl: 100 - Unflinching Assault: The users uses his/her energy to make themselves impervious to attacks. Anything that strikes the user will not result in any sort of budging or movement by force. The user than unleashes six attack which can not be stopped, even by blocking.
Paladin -
lvl: All - Holy Shield: The Paladin uses his or her energy and a massive shield arises from the ground, encasing him/her/others. This shield is almost impenatrable, but only lasts for 10 minutes.
lvl: 50 - Divine Blade: The user channels his/her energy into their blade which will double the damage done by opponents who are of evil alignment (200%) and will cause slightly more damage to opponents who are of neutral alignment (150%). This ability does not work on those who are of good alignment. This ability last for only three minutes though.
lvl: 100 - Heavens Blade: The user channels his/her energy into their blade and enchants it with the spell Holy, the greatest of all white magic spells. The user than unleashes three devastating blows upon their opponent resulting in damage far beyond what they could normally have dished out.
Dark Knight -
lvl: All - Night Shift: Darkness envelops surrounding area, resulting in moderate damage to All. (Even the user)
lvl: 50 - Hell Slash: The user channels his/her dark energy into their blade. The user than swings their blade vertically downward, causing it to smash into the ground, sending a massive wave of dark energy toward the opponent. The energy will tear up the ground and result in hitting the opponent with great force as well as flying debris.
lvl: 100 - Darkness Coffin: The user summons up massive amounts of dark energy which forms into blades around their opponent. The blades then come together, stabbing the opponent all over the body, encasing him/her in darkness. The dark blades do not cause physical damage, but instead unleash massive amounts of pain and can cause Confuse, Poison, Paralyze, and Death.
Ninja -
lvl: All - Aegis Dash: The Ninja uses his or her energy to dash at intense speeds for a short distance. The speed is almost unmatchable and can be followed up with an attack.
lvl: 50 - Limitless Shuriken: The user channels his/her energy into his/her hands. The energy then takes the shape of shuriken. The user than unleashed as many shuriken as they can possibly throw. This ability lasts for only one minute though. About 20-70 shuriken can be thrown, depending on the skill of the user.
lvl: 100 - Ninja Art: Silent Death: The user channels his/her energy throughout their body. The user than moves so fast that it looks as though there are multiples of him/her all over the place. The user than proceeds to unleash a fury of quick attacks from all around that almost can not be blocked. About 100 hits.
Gunblader -
lvl: All - Roulette Shot: The user channels his/her energy into their gunblade. The user than fires all bullets that are currently in their gunblade at their opponent. Each bullet has a random black magic or white magic spell below lvl 15, the user does not get to decide.
lvl: 50 - Stream of Bullets: The user is granted unlimited bullets and does not have to reload for five minutes.
lvl: 100 - Omega Shot: The user channels his/her energy into their gunblade. The user than fires all bullets that are currently in their gunblade at their opponent. Each bullet has a random black magic spell of Fira, Blizzara, or Thundara. The user does not get to decide.
Dragoon -
lvl: All - Jump: The Dragoon uses his or her energy to jump up very high into the air regardless of the weight of their armor or weapon. When they descend they may crash down upon their opponent with their spear with devastating power.
lvl: 50 - Dragon's Breath: The user channels his/her energy into their mouth and spits out three Fira spell at their opponent. The Fira spells are slightly hotter and strong than a regular Fira spell.
lvl: 100 - Tiamat: The user lets out a earth shaking battle cry that calls fourth the dragon Tiamat. The user may than command Tiamat as he/she sees fit for three minutes or can command it to unleash its ultimate attack, the Mega Flare. After one of those options are done, Tiamat will leave for the remainder of the battle. This skill can only be used once per battle and Tiamat can only be summoned by one Dragoon at a time. (FF8 Style)
Puppeteer -
lvl: All - Flank: The user's puppet may instantly vanish while not directly engaged in combat and reappear out from the ground to strike the opponent from any side.
lvl: 50 - Intercept: The user channels his/her energy into their puppet, causing the puppet to warp directly in front of the user. The puppet will then erect an expanding barrier up to a maximum of twenty feet in diameter in no less than half a second. The barrier will instantly push back anyone within the radius of the barrier causing minor damage and can deflect oncoming attacks for five seconds.
lvl: 100 - Overwhelm: The user channels his/her energy into their puppet, making it indestructible and doubles it's damage output and speed (200%) for two minutes. Afterwards, the puppet's damage output and speed is reduced by half (50%) for three minutes.
Sounder -
lvl: All - Pushback: The user plays their instrument in a tune of their choosing, causing a sound shock-wave that pushes back any opponent within ten feet of the sounder resulting in minor damage.
lvl: 50 - Sound of Discomfort: The user plays their instrument in a tune of their choosing, which erects a small invisible barrier around the user for three minutes. Anyone close enough to the sounder will feel nauseated, sick, and lose equilibrium.
lvl: 100 - Masterpiece: The user channels his/her energy into their instrument and plays a three minute song of their choosing. During the song, the user may send violent and very powerful sound waves at their opponents in a cone shape form. The sound waves are strong enough to tear through solid concrete and have a range of fifty feet. This cannot be used more than once during a battle.
Combator -
lvl: All - Blazing Performance: The user channels his/her energy into their weapon causing their attack speed to increase by half (150%) for one minute. The speed from their attacks are so fast, that the opponent might experience minor burns.
lvl: 50 - Explosive Power: The user channels his/her energy into their weapon causing each landing blow to erupt into a violent explosion for ten hits. This move can be used in conjunction with "Blazing Performance".
lvl: 100 - I'll show you!: The user channels his/her energy into their weapon increasing damage output by triple (300%) for ten hits. This move can be used in conjunction with "Blazing Performance" and "Explosive Power" and will result in the following effects.
- Blazing performance: Attack speed tripled (300%) until "I'll show you!" is finished. Also adds 5 additional hits to the combo.
- Explosive power: The explosive radius of the attack are doubled (200%) and will not cause harm to the user during combat. Lasts until "I'll show you!" is finished. Also adds 5 additional hits to the combo.
- Both: Above effects will be granted and adds an additional 10 hits to the combo, resulting in a 30 hit move.
This move can only be used once during battle and the user will no longer be able to use "Burning Performance" or "Explosive Power" for the rest of the fight if either effect was in conjunction with "I'll show you!".
Mechanic -
lvl: All - Class Mastery Rank 1: Depending on the weapon of the user, the mechanic may use any "lvl All" special attack from the classes Knight, Warrior, and Combator.
lvl: 50 - Class Mastery Rank 2: Depending on the weapon of the user, the mechanic may use any "lvl 50" special attack from the classes Ninja, Gunblader, and Dragoon.
lvl: 100 - Class Mastery Rank 3: Depending on the weapon of the user, the mechanic may use any "lvl 100" special attack from the classes Sounder, Puppeteer, and Monk.
lvl: 200 - Class Mastery Rank 4: Depending on the weapon of the user, the mechanic may use all special attacks from the classes Knight, Warrior, Combator, Ninja, Gunblader, Dragoon, Sounder, Puppeteer, and Monk.
Samurai -
lvl All: Strike of Lightning: The user channels his/her energy into their sword and unleashes a devastatingly quick attack that cannot be dodged by the opponent who is five levels above the user or less. The user's sword must be sheathed to unleash this attack.
lvl 50: Mind of Water: The user puts himself/herself into a trance like state, being able to dodge any attack from any weapon with ease for one minute.
lvl 100: Heaven and Earth: The user fills his/her body with pure energy before dashing past the opponent. During the pass, the user unleashes 50 strikes. At the end of the assault, the user sheathes his/her sword and the opponents wounds erupt, spewing out blood from every opening.
Heavy Arms -
High Impact- lvl All : The user channels his/her energy into their gun. Their bullets increase in velocity and have a far greater impact then before, causing damage and destructive abilities to increase for one magazine. As a draw back, their gun must go though a short cool down before firing once again at the risk of breaking.
Metallic Mist - lvl 50: The user channels his/her energy into their gun. Upon leaving the barrel, their bullets break up into multiple razor sharp pieces turning their machine gun into a fully automatic shotgun. The penetration and velocity of the bullets are decreased for the duration of this ability, but the area is greater and produces what looks like a wall of metal. This only lasts for one clip.
Quick Shot -
Double Tap - lvl All: The user channels his/her energy into their gun. The user is then able to shoot two bullets in quick succession with perfect accuracy. After the first bullet penetrates the targets body, the second bullet will shatter the first bullet, spreading razor sharp pieces throughout the targets body.
Dead Aim - lvl 50: The user channels his/her energy into their gun and entire body. The user gains the ability to see though any obstacle and detect any living material around them. For one shot, their bullet is unstoppable, and can cut through any inorganic material with no resistance and perfect accuracy straight at their target. This is very draining and can not be used in succession.
lvl: All - Crazed Assault: Hits the opponent with the shield while dashing. Knocks the target over and begins to slam his/her shield and the butt of the sword into the opponents face. About 20 hits.
lvl: 50 - Quick Slash: The user focuses his/her energy into their blade. The blade then becomes extremely sharp and thusly decreases wind resistance and increases its damage output greatly. The user then is able to unleash a series of very quick and strong attacks. About 10 cuts.
lvl: 100 - Omega Assault: The user focuses all his/her power and skill into their blade and shield. The user than rushes at their opponent and cannot be stopped by normal means. The user than unleashes a fury of devastating, bone breaking attacks. About 35 hits.
Monk/Fighter/Berserker -
lvl: All - Brute force: He/she uses his/her energy to cast beserk 3 times on themselves. Then they launch into a frenzy, losing control of their think capabilities. This attack and beserk magic only lasts for two minutes though.
lvl: 50 - Focus Punch: The user channels his/her energy into their fist and unleashes a powerful punch that sends their built up energy into the opponent. The energy quickly emits a shock-wave effect within the opponents body leaving the opponent paralyzed and badly hurt from the initial punch.
lvl: 100 - Omega Body: The user channels his/her energy throughout their entire body which makes them invincible for the duration of the skill. The user than rushes the opponent and unleashes a fury of attacks sending waves of energy throughout the opponents body, leaving sever bruising all over and can even damage organs. The energy can even travel through armor. About 5 hits.
Knight -
lvl: All - Aerial Combo: The user swings his/her sword upward with great force sending the opponent flying straight up in the air. The user than jumps up to meet the opponent in mid-air and unleashes five devastating attacks, the final one resulting in sending the opponent crashing back down into the ground.
lvl: 50 - Knight's Shield: The user uses his/her energy and a massive shield arises from the ground, encasing him/her/others. This shield is almost impenatrable, but only lasts for 10 minutes.
lvl: 100 - Unflinching Assault: The users uses his/her energy to make themselves impervious to attacks. Anything that strikes the user will not result in any sort of budging or movement by force. The user than unleashes six attack which can not be stopped, even by blocking.
Paladin -
lvl: All - Holy Shield: The Paladin uses his or her energy and a massive shield arises from the ground, encasing him/her/others. This shield is almost impenatrable, but only lasts for 10 minutes.
lvl: 50 - Divine Blade: The user channels his/her energy into their blade which will double the damage done by opponents who are of evil alignment (200%) and will cause slightly more damage to opponents who are of neutral alignment (150%). This ability does not work on those who are of good alignment. This ability last for only three minutes though.
lvl: 100 - Heavens Blade: The user channels his/her energy into their blade and enchants it with the spell Holy, the greatest of all white magic spells. The user than unleashes three devastating blows upon their opponent resulting in damage far beyond what they could normally have dished out.
Dark Knight -
lvl: All - Night Shift: Darkness envelops surrounding area, resulting in moderate damage to All. (Even the user)
lvl: 50 - Hell Slash: The user channels his/her dark energy into their blade. The user than swings their blade vertically downward, causing it to smash into the ground, sending a massive wave of dark energy toward the opponent. The energy will tear up the ground and result in hitting the opponent with great force as well as flying debris.
lvl: 100 - Darkness Coffin: The user summons up massive amounts of dark energy which forms into blades around their opponent. The blades then come together, stabbing the opponent all over the body, encasing him/her in darkness. The dark blades do not cause physical damage, but instead unleash massive amounts of pain and can cause Confuse, Poison, Paralyze, and Death.
Ninja -
lvl: All - Aegis Dash: The Ninja uses his or her energy to dash at intense speeds for a short distance. The speed is almost unmatchable and can be followed up with an attack.
lvl: 50 - Limitless Shuriken: The user channels his/her energy into his/her hands. The energy then takes the shape of shuriken. The user than unleashed as many shuriken as they can possibly throw. This ability lasts for only one minute though. About 20-70 shuriken can be thrown, depending on the skill of the user.
lvl: 100 - Ninja Art: Silent Death: The user channels his/her energy throughout their body. The user than moves so fast that it looks as though there are multiples of him/her all over the place. The user than proceeds to unleash a fury of quick attacks from all around that almost can not be blocked. About 100 hits.
Gunblader -
lvl: All - Roulette Shot: The user channels his/her energy into their gunblade. The user than fires all bullets that are currently in their gunblade at their opponent. Each bullet has a random black magic or white magic spell below lvl 15, the user does not get to decide.
lvl: 50 - Stream of Bullets: The user is granted unlimited bullets and does not have to reload for five minutes.
lvl: 100 - Omega Shot: The user channels his/her energy into their gunblade. The user than fires all bullets that are currently in their gunblade at their opponent. Each bullet has a random black magic spell of Fira, Blizzara, or Thundara. The user does not get to decide.
Dragoon -
lvl: All - Jump: The Dragoon uses his or her energy to jump up very high into the air regardless of the weight of their armor or weapon. When they descend they may crash down upon their opponent with their spear with devastating power.
lvl: 50 - Dragon's Breath: The user channels his/her energy into their mouth and spits out three Fira spell at their opponent. The Fira spells are slightly hotter and strong than a regular Fira spell.
lvl: 100 - Tiamat: The user lets out a earth shaking battle cry that calls fourth the dragon Tiamat. The user may than command Tiamat as he/she sees fit for three minutes or can command it to unleash its ultimate attack, the Mega Flare. After one of those options are done, Tiamat will leave for the remainder of the battle. This skill can only be used once per battle and Tiamat can only be summoned by one Dragoon at a time. (FF8 Style)
Puppeteer -
lvl: All - Flank: The user's puppet may instantly vanish while not directly engaged in combat and reappear out from the ground to strike the opponent from any side.
lvl: 50 - Intercept: The user channels his/her energy into their puppet, causing the puppet to warp directly in front of the user. The puppet will then erect an expanding barrier up to a maximum of twenty feet in diameter in no less than half a second. The barrier will instantly push back anyone within the radius of the barrier causing minor damage and can deflect oncoming attacks for five seconds.
lvl: 100 - Overwhelm: The user channels his/her energy into their puppet, making it indestructible and doubles it's damage output and speed (200%) for two minutes. Afterwards, the puppet's damage output and speed is reduced by half (50%) for three minutes.
Sounder -
lvl: All - Pushback: The user plays their instrument in a tune of their choosing, causing a sound shock-wave that pushes back any opponent within ten feet of the sounder resulting in minor damage.
lvl: 50 - Sound of Discomfort: The user plays their instrument in a tune of their choosing, which erects a small invisible barrier around the user for three minutes. Anyone close enough to the sounder will feel nauseated, sick, and lose equilibrium.
lvl: 100 - Masterpiece: The user channels his/her energy into their instrument and plays a three minute song of their choosing. During the song, the user may send violent and very powerful sound waves at their opponents in a cone shape form. The sound waves are strong enough to tear through solid concrete and have a range of fifty feet. This cannot be used more than once during a battle.
Combator -
lvl: All - Blazing Performance: The user channels his/her energy into their weapon causing their attack speed to increase by half (150%) for one minute. The speed from their attacks are so fast, that the opponent might experience minor burns.
lvl: 50 - Explosive Power: The user channels his/her energy into their weapon causing each landing blow to erupt into a violent explosion for ten hits. This move can be used in conjunction with "Blazing Performance".
lvl: 100 - I'll show you!: The user channels his/her energy into their weapon increasing damage output by triple (300%) for ten hits. This move can be used in conjunction with "Blazing Performance" and "Explosive Power" and will result in the following effects.
- Blazing performance: Attack speed tripled (300%) until "I'll show you!" is finished. Also adds 5 additional hits to the combo.
- Explosive power: The explosive radius of the attack are doubled (200%) and will not cause harm to the user during combat. Lasts until "I'll show you!" is finished. Also adds 5 additional hits to the combo.
- Both: Above effects will be granted and adds an additional 10 hits to the combo, resulting in a 30 hit move.
This move can only be used once during battle and the user will no longer be able to use "Burning Performance" or "Explosive Power" for the rest of the fight if either effect was in conjunction with "I'll show you!".
Mechanic -
lvl: All - Class Mastery Rank 1: Depending on the weapon of the user, the mechanic may use any "lvl All" special attack from the classes Knight, Warrior, and Combator.
lvl: 50 - Class Mastery Rank 2: Depending on the weapon of the user, the mechanic may use any "lvl 50" special attack from the classes Ninja, Gunblader, and Dragoon.
lvl: 100 - Class Mastery Rank 3: Depending on the weapon of the user, the mechanic may use any "lvl 100" special attack from the classes Sounder, Puppeteer, and Monk.
lvl: 200 - Class Mastery Rank 4: Depending on the weapon of the user, the mechanic may use all special attacks from the classes Knight, Warrior, Combator, Ninja, Gunblader, Dragoon, Sounder, Puppeteer, and Monk.
Samurai -
lvl All: Strike of Lightning: The user channels his/her energy into their sword and unleashes a devastatingly quick attack that cannot be dodged by the opponent who is five levels above the user or less. The user's sword must be sheathed to unleash this attack.
lvl 50: Mind of Water: The user puts himself/herself into a trance like state, being able to dodge any attack from any weapon with ease for one minute.
lvl 100: Heaven and Earth: The user fills his/her body with pure energy before dashing past the opponent. During the pass, the user unleashes 50 strikes. At the end of the assault, the user sheathes his/her sword and the opponents wounds erupt, spewing out blood from every opening.
Heavy Arms -
High Impact- lvl All : The user channels his/her energy into their gun. Their bullets increase in velocity and have a far greater impact then before, causing damage and destructive abilities to increase for one magazine. As a draw back, their gun must go though a short cool down before firing once again at the risk of breaking.
Metallic Mist - lvl 50: The user channels his/her energy into their gun. Upon leaving the barrel, their bullets break up into multiple razor sharp pieces turning their machine gun into a fully automatic shotgun. The penetration and velocity of the bullets are decreased for the duration of this ability, but the area is greater and produces what looks like a wall of metal. This only lasts for one clip.
Quick Shot -
Double Tap - lvl All: The user channels his/her energy into their gun. The user is then able to shoot two bullets in quick succession with perfect accuracy. After the first bullet penetrates the targets body, the second bullet will shatter the first bullet, spreading razor sharp pieces throughout the targets body.
Dead Aim - lvl 50: The user channels his/her energy into their gun and entire body. The user gains the ability to see though any obstacle and detect any living material around them. For one shot, their bullet is unstoppable, and can cut through any inorganic material with no resistance and perfect accuracy straight at their target. This is very draining and can not be used in succession.